Pikemen are the defensive backbone of any Crusader army. Their metal armor provides the highest protection of any ground unit (excluding the Lord), granting exceptional resistance to arrows, crossbow bolts, and even fire traps.
Units positioned on towers or stone walls receive a significant range and damage multiplier. An Archer on a Great Tower can shoot nearly twice as far as an archer on the ground, and takes reduced damage from incoming projectiles. Armor vs Projectiles
The Ultimate Guide to Stronghold Crusader Unit Stats Units in Stronghold Crusader define your success in the desert. Winning requires knowing every unit's health, damage, speed, and cost. stronghold crusader unit stats
The ultimate defensive infantry. They have high armor and high damage, making them perfect for holding gates or killing knights.
I can provide a custom army composition tailored to your exact scenario. Share public link Pikemen are the defensive backbone of any Crusader army
Exceptional defensive blocking; can dig/fill moats. Crossbowman Cost: 20 Gold, 1 Crossbow, 1 Leather Armor Health: Medium (45) Damage: High (Pierces metal armor) Speed: Slow (2/5)
Similar to the European Swordsman but slightly faster recruitment; maintains 94.25% arrow resistance Combat Efficiency Factors Arrow Damage Tiers: Standard bows do base damage. Crossbows deal roughly 5x bow damage An Archer on a Great Tower can shoot
But the real story is how these stats create a economy of war.
Pikemen are the defensive backbone of any Crusader army. Their metal armor provides the highest protection of any ground unit (excluding the Lord), granting exceptional resistance to arrows, crossbow bolts, and even fire traps.
Units positioned on towers or stone walls receive a significant range and damage multiplier. An Archer on a Great Tower can shoot nearly twice as far as an archer on the ground, and takes reduced damage from incoming projectiles. Armor vs Projectiles
The Ultimate Guide to Stronghold Crusader Unit Stats Units in Stronghold Crusader define your success in the desert. Winning requires knowing every unit's health, damage, speed, and cost.
The ultimate defensive infantry. They have high armor and high damage, making them perfect for holding gates or killing knights.
I can provide a custom army composition tailored to your exact scenario. Share public link
Exceptional defensive blocking; can dig/fill moats. Crossbowman Cost: 20 Gold, 1 Crossbow, 1 Leather Armor Health: Medium (45) Damage: High (Pierces metal armor) Speed: Slow (2/5)
Similar to the European Swordsman but slightly faster recruitment; maintains 94.25% arrow resistance Combat Efficiency Factors Arrow Damage Tiers: Standard bows do base damage. Crossbows deal roughly 5x bow damage
But the real story is how these stats create a economy of war.