Rtgi 01702 Release Fixed [hot] -
To get the best out of this RTGI build, you can optimize your setup by following these configuration steps: 1. Sort Your Preprocessor Definitions
| Metric | Original 01702 | 01702 Release Fixed | Improvement | |--------|----------------|----------------------|--------------| | Average FPS | 58.3 | 72.8 | | | 1% Low FPS | 34.1 | 55.2 | +61.9% | | Frame‑time max (ms) | 48.7 | 18.3 | -62.4% | | VRAM usage (peak) | 14.2 GB | 9.3 GB | -34.5% | | Firefly count (per 1000 frames) | 842 | 12 | -98.5% |
Improvements to how the shader interacts with different depth buffer formats in various DirectX versions.
If you are currently setting up this modding tool on a specific game, let me know: What are you currently trying to mod? What GPU (graphics card) model is in your PC system? rtgi 01702 release fixed
To make the write-up more accurate, you may want to specify:
The 0.17.0.2 release addressed several significant technical hurdles that plagued earlier beta builds. Users often refer to this as a "fixed" release due to its improved stability and artifact reduction. RTGI 0.17.0.2 Release! - Patreon
Improvements to how the shader interacts with a game's depth buffer, reducing flickering and incorrect shadow placement. To get the best out of this RTGI
Download the latest version of ReShade with full add-on support from the official website. Note: Full add-on support is required to access depth buffers in multiplayer games offline or single-player environments.
: Light physically bounces off colored surfaces to illuminate adjacent walls and objects.
: Off-screen or hidden light sources cast ambient color shifts depending on camera orientation. What GPU (graphics card) model is in your PC system
: In games that feature always-on multiplayer components or heavy antialiasing overlays, go to the ReShade DX11/DX12/Vulkan tab and select "Copy depth buffer before clear operations" to secure stable light tracking.
If you are using an archived build or trying to resolve edge-splitting anomalies in classic games, configure your ReShade setup using these steps:
+-------------------------------------------------------------+ | PREPROCESSOR DEFINITIONS FIX | +------------------------------------+------------------------+ | Definition Variable | Target Value Fix | +------------------------------------+------------------------+ | RESHADE_DEPTH_INPUT_IS_REVERSED | Flip between 0 and 1 | | RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN | Set to 0 (Default) | | RESHADE_DEPTH_INPUT_Y_SCALE | Set to 1 | +------------------------------------+------------------------+ Step 3: Select the Active Layer