Rtgi 01702 [hot]

If the shader looks like a flat gray overlay, you must go to the tab in ReShade and select the correct depth buffer. Preprocessors: You may need to flip the RESHADE_DEPTH_INPUT_IS_REVERSED setting from 0 to 1 depending on the game engine. Launchpad:

While full ray tracing requires dedicated RTX hardware on modern graphics cards, Marty McFly's RTGI shader is unique because it operates primarily in . This allows it to run on a much wider range of hardware, including non-RTX video cards. For modern RTX cards, the shader can also utilize dedicated hardware for better performance. rtgi 01702

(Ray Traced Global Illumination) refers to a sophisticated lighting shader, most famously developed by Pascal Gilcher (known as Marty McFly ) for use with . The string If the shader looks like a flat gray

Smooths out raw graininess left behind by sparse ray tracing passes. This allows it to run on a much

Improved ability to distinguish foreground objects from background, reducing artifacts where lights from the background mistakenly colored the foreground.

Inside the game, open the ReShade menu ( Home key), go to the "Add-ons" tab, and ensure the depth buffer is correctly set so the shader can "see" the 3D scene.