Reshade Rtgi 0.36.1 Jun 2026

: It works on almost any 3D game and does not require an RTX-capable graphics card, making it accessible for a wide range of hardware. Performance vs. Quality

For users with the most powerful systems, 0.36.1 introduced an entirely new shader: path-traced volumetric fog. Originally created as a "ground truth" reference, Gilcher was so impressed with the result that he decided to release a full path-traced version for beta testing. This effect simulates light interacting with atmospheric particles in a physically accurate way, creating stunningly realistic fog, mist, and light beams. As you might expect, this is the most demanding feature of the update, and it's recommended for use primarily for screenshots rather than active gameplay.

: Move the specialized qquint_rtgi.fx and its corresponding textures folder into your game directory's reshade-shaders/Shaders path.

Utilizing Reshade RTGI 0.36.1 involves a few straightforward steps: Reshade Rtgi 0.36.1

The shader includes sliders that allow each user to decide the balance between quality and frame rate. You can adjust:

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: Unlike standard "flat" lighting, RTGI allows colors from one surface to "bleed" onto another (e.g., sunlight hitting a red carpet will cast a soft red glow on nearby white walls). : It works on almost any 3D game

ReShade RTGI 0.36.1: The Definitive Guide to Next-Gen Lighting

: Unlike native RTX solutions, this shader operates on depth data alone. This makes it compatible with non-RTX video cards, though it remains a hardware-demanding effect.

For the best results in 0.36.1, ensure your "MotionVectors.fx" shader is properly configured to allow the lighting to stick to moving objects. Installation Steps Originally created as a "ground truth" reference, Gilcher

ReShade RTGI is a post-processing shader, developed by Marty McFly, that injects ray-traced global illumination into almost any game running on DirectX 9, 10, 11, 12, OpenGL, or Vulkan. Unlike native RTX, which requires specialized hardware and game developer implementation, RTGI works on a wider range of GPUs by utilizing screen-space data and depth buffers.

Pascal Gilcher is a German shader developer and one of the most influential ReShade modders. His breakthrough was the shader, which appeared in May 2019. The effect became so popular that NVIDIA eventually integrated it into GeForce Experience Freestyle as “SSRTGI”.

To achieve the best results with RTGI 0.36.1, proper configuration of the game's depth buffer is essential.