Released in February 2024, the Redshift 3.5.24 update focuses heavily on GPU stability, RT (Ray Tracing) improvements, and USD integration. 1. RT (Ray Tracing) Improvements
Redshift 3.5.24 focuses on performance, stability, and tighter integration with key software.
Resolved issues with EXR compression settings within the Redshift LOP. 3. Metal (macOS) Stability
The update combination of and Redshift 3.5.24 (released around February 2024) focuses on significant simulation enhancements and hardware optimization, particularly for Apple silicon users. Cinema 4D 2024.2 Key Features
: The update natively exposes parameters like Replace Alpha Channel and Alpha directly in Dome lights, removing the need for manual shader graph workarounds.
The 3.5.24 update was primarily a performance and compatibility release: CG Channel Apple M3 Ray Tracing Support
Addressed multiple sampling bugs and improved "firefly" rejection in Redshift RT Standard Material:
Do not update in the middle of a 3-week client project. While stable, the plugin compatibility issues (particularly with X-Particles v1800) mean you should finish your current render. However, for all new projects starting today, Maxon Cinema 4D Studio 2024.2 with Redshift 3.5.24 is the definitive baseline for professional 3D.
For optimal Redshift performance, a high-VRAM NVIDIA GPU is essentially mandatory for production rendering speeds, especially when using Redshift RT. Cinema 4D 2024.2 includes Redshift as its native GPU renderer, and a GPU with at least 8 GB of VRAM is recommended for handling complex scenes.
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