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Gumroad - Danny Mac How To Retopologize The Rest Of The Body Tier 2 _top_ Jun 2026

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Several factors set Danny Mac's course apart from other resources in the industry:

| Area | Key Edge Loops | Tips | |------|----------------|------| | | Follow pectoral curve, avoid pinching at sternum | Use horizontal loops around the trunk | | Waist | 3-4 loops below ribcage | Allow twisting motion | | Armpits | Star junction (5-pole) | Crucial for raising arms without tearing | | Groin | Triangle-to-quad transition | Separate thigh from pelvis cleanly | This public link is valid for 7 days

Upon purchasing the Gumroad download, users receive approximately 6+ hours of real-time footage (no time-lapses) broken into specific chapters. Here is what each module covers:

Creating 3D characters for animation, games, or digital art requires a solid foundation in topology. High-sculpt polygon counts must be converted into clean, efficient, and deformation-friendly meshes. Danny Mac’s tutorial series, on Gumroad, stands out as a premier resource for artists looking to master this technical skill. Can’t copy the link right now

What sets this tutorial apart from generic topology guides is Danny's philosophy on

Tier 2 focuses heavily on the "three-loop rule" for elbows and knees. Danny explains how to distribute geometry across the back and front of a joint so that it retains volume when flexed. Here is what each module covers: Creating 3D

Danny Mac includes a bonus section on "UV Unwrapping Your Retopology," showing how to cut seams along the natural hidden lines (inner arm, back of the knee, center back) that he established in the modeling phase.

: Weight painters struggling to get smooth bends.