The script had to be carefully designed to avoid false positives, where innocent players might be mistakenly flagged and banned. Alex poured over documentation and forums, learning about different methods to detect exploits and how to integrate a banning system.
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later.
-- Fire the remote (exploit required) remote:FireServer(unpack(args))
If you search for "FE Ban Kick Script - ROBLOX SCRIPTS" , you will find hundreds of results. 90% of them are fake or outdated. A real script operates on one core principle: .
Note: In games with secure anti-cheat or filtering, "FE Kicking" may only kick the player from the exploiter's view (visual removal) or fail entirely.
This setup allows server moderators to ban or kick players directly through Discord commands, streamlining the moderation process across large communities. This approach is particularly useful for game developers who need to manage their Roblox experience remotely without being in-game.
Always validate requests on the server.
An therefore doesn’t directly kick the player. Instead, it tricks the server into thinking the server itself wants to kick that player. This is achieved through Remote Events and Remote Functions .
: Modify the admin IDs in the scripts to include your own Roblox UserID and any trusted moderators. You can find your UserID by going to your Roblox profile page - it's the number in the URL.
local Players = game:GetService("Players") -- Configuration for the ban configuration local banConfig = UserIds = 987654321, -- Array of target UserIds to ban Duration = -1, -- Duration in seconds (-1 for permanent ban) DisplayReason = "Exploiting/Violating terms of service.", PrivateReason = "Caught by Server Anti-Cheat system logs.", ApplyToUniverse = true -- Applies the ban to all places in the game universe local success, result = pcall(function() return Players:BanAsync(banConfig) end) if success then print("Players successfully banned natively.") else warn("Native ban failed: " .. tostring(result)) end Use code with caution. Exploit Mitigation: Why "FE Ban Scripts" Can Be Dangerous
local admins = 123456789 -- Replace with your Roblox UserID
Do you prefer using or the new Roblox BanAsync API ?
Use commands like :kick [player] [reason] or :ban [player] in the chat. (Insert Link to Pastebin/GitHub)