What do you prefer? (e.g., roleplay, map painting, tall/economic)
Managing a sprawling, decadent empire is a massive challenge. You must deal with powerful vassals, religious minorities, and external threats while trying to maintain the historical dominance of the Caliphate. 867 vs. 1066: Which Start Date Should You Choose? 867 Start Date 1066 Start Date Technology Tribal era; innovations take longer to unlock. Early Medieval era; advanced infrastructure. Religious Map Large pagan areas; unstable religious borders. Consolidated Catholic and Islamic realms. Empire Stability Highly volatile; empires collapse easily. Large, stable empires (HRE, Byzantium). Playstyle Raiding, conquest, and border gore. Diplomacy, marriages, and legal inheritance. Strategy Tips for the 867 Map
: Rurik Rurikid holds Novgorod, laying the structural groundwork for the Kievan Rus amidst a sea of Slavic and Finno-Ugric tribes.
While these realms look massive, they are highly unstable. Internal rebellions are frequent, and they are the primary targets for Viking raiders.
: The 867 map is far more "pagan" than the 1066 start, featuring diverse faiths like Norse , Taltosism , and various African paganisms that haven't yet been converted to organized Christianity or Islam.
Gives you an extra 200 years to achieve World Conquest or perfect your dynasty’s genetics.
The massive empire of Charlemagne has splintered into five competing kingdoms (West Francia, East Francia, Lotharingia, Italy, and Aquitaine). All are ruled by members of the Karling dynasty, leading to endless claims, border disputes, and internal instability. The Middle East and Africa: The Islamic Golden Age The Islamic world is wealthy but politically fragile:
Charlemagne’s empire is dead, split among his bickering descendants. Western Europe is divided into several kingdoms: West Francia, East Francia, Lotharingia, Aquitaine, and Italy. While they control highly developed feudal lands, their borders are fluid, alliances are brittle, and they are plagued by succession crises and external raids. The Viking Scourge
Assassinations and claim factions dominate this region. Securing the Holy Roman Empire or the Empire of Francia requires navigating deep familial rivalries. 3. Scandinavia and Eastern Europe (Tribal Chaos)
Because they all hold claims on each other’s titles, Continental Europe quickly descends into endless claim wars, dynamic border shifts, and assassination plots. It is the perfect playground for playing a tall vassal or usurping a major kingdom from within. Eastern Europe and the Nordic Homelands
Facing constant Viking raids, West Francia is wealthy but unstable, with powerful vassals who are eager to claim the throne.
Count Haesteinn is a community legend. He starts as a single-county unlanded Viking in France, but he possesses a massive stack of special event troops, high prestige, and enough gold to launch a Varangian Adventure anywhere on the map. Players routinely use Haesteinn to invade Egypt, conquer Rome, or colonize India within the first generation. 4. Rurik Rurikid (Novgorod) Difficulty: Easy
From the fjords of Norway to the steppes of Russia, this massive swath of the map is entirely tribal and predominantly Pagan.